Devlog #3: Vegetation Overhaul
A complete rework of the vegetation rendering system, moving from traditional mesh placement to GPU instancing for massive performance gains.
Devlog #3: Vegetation Overhaul
A complete rework of the vegetation rendering system, moving from traditional mesh placement to GPU instancing for massive performance gains.
Devlog #4: Terrain Grass Tool (Free)
Manually painting grass on Unity terrain sucks. Here's the tool I built to automate it based on texture layers.
Devlog #5: Stealth !
Can an adventure game even work without stealth ?