Devlog #5: Stealth !
• Vedad
Can an adventure game even work without stealth ?
• Vedad
Can an adventure game even work without stealth ?
• Vedad
Manually painting grass on Unity terrain sucks. Here's the tool I built to automate it based on texture layers.
• Vedad
A complete rework of the vegetation rendering system, moving from traditional mesh placement to GPU instancing for massive performance gains.
• Vedad
Hunting plays a big role in the life of a Frontiersmen. Here we lay down the general ideas behind the mechanic...
• Vedad
Sharing the excitement, laying down the foundation..